I don’t know if other versions are involved but… when I introduce in the scene a corona color correct shader it has a default LUT -Adanmq_Advantix_100.cube- (not checked but present in LUT field). In this way LUT profile is also included in C4D file Package.
Not a real one! If you let the field compiled, (and unchecked) the asset will be requested by C4D asset manager, and also included in package export. You have to delete it manually or clean the field in the shader. (just to be organised and keep the directory tidy)