??? what is “Detail Enhancement” -- (something that was added in beta 2) ?
i’ve read Micha’s post about it, but don’t understand what/where it is. how would you use it?
cheers,
--j.andre.
??? what is “Detail Enhancement” -- (something that was added in beta 2) ?
i’ve read Micha’s post about it, but don’t understand what/where it is. how would you use it?
cheers,
--j.andre.
Re: Detail Enhancement
This option can be found at Beta 1 and you find more infos here:
This means, you can use a low setting smooth IM and get details per QMC calculation at details. For example use IM undersampling -1, subdivs 50 and samples 30 allways in combination with DE. At scenes with many small details the DE can cause, that the rendering need more time, because the IM is calculated, but not used.
Also you could search at the chaosgroup forum for more user infos.
Re: Detail Enhancement
Detail Enhancement is a new feature that is in beta 1 (so you can try it if you like). It is in the IR rollout. DE is basically a hybrid method using the capabilities of Irradiance Mapping to capture the general detail and smooth results, with QMC’s ability to render intricate detail and accurate illumination. This allows for high quality and high speed which is the ultimate goal really. Below is a bit more of a technical explanation from Spot3D. Enjoy
EDIT: Micha responded at the time I was writing this, so now you don’t have to click on the link
Re: Detail Enhancement
thanks guys.
i’m playing with it now.
there’s a little learning curve understanding the lingo here… like IR, and QMC… just realizing that that is Irradience Map and Quasi Monte-Carlo.
i’m getting there slowly.
thanks again.
Re: Detail Enhancement
IR=Irradiance Mapping (also goes by IM)
QMC= Quasi Monte Carlo (can reference GI engine or Image sampling)
LC= Light Cache
PPT= Progressive Path Tracing (derivative of LC)
AA= Anti Aliasing (in UI refered to as image sampling)
(IR,QMC,LC)+ (QMC,LC)= the first letters denote the first bounce and the second letters denote the secondary bounces (although Micha some times writes it backwards)
FB= Frame buffer
DE= Detail enhancement
GI= Global Illumination (usually refers to either the Environment lighting or indirect lighting in general)
SubD= Subdivisions
If there are any others feel free to add.
Re: Detail Enhancement
thanks dalomar, that helps.
--j.andre.