diffrent results in vray RT gpu

Hi i started a small simple scene ,with one small vray plane light & a basic gray materials . & i was getting very diffrent results in Rt gpu mode than in cpu & final render.
after testing diffrent light source bigger vray light plane , rt gpu & cpu & final render were the same .
could it be a bug ?

It sounds like a bug. Can you attach the scene?

Best regards,
Vlado

Hi Vlado this the file
-scene.zip (57.7 KB)

Thanks; it seems to be because of the negative scaling of the light. Will make a note to fix this, but in the meantime, just make sure the scale on the light is +100 (you can rotate it to flip it over).

Best regards,
Vlado

If I scale the light positive and rotate it, I get the same result on the CPU and GPU (as production renderer so that I can use the light cache too).

Best regards,
Vlado


thank’s for your quick reply , it’s working well now i understood what went wrong :slight_smile: