If anyone knows how to create dirty glass material, please, share that secret with me. I need proper refracted glass, not a thin sheet, so blended material won’t work, unfortunatelly :[
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Thanks, but i can’t open this scene, i’m on max 2014. Can you show slate editor screenshot? That shoud be enough.
Yes, it works… kind of. I just wish that there’d be a way to blend refractive material with completely different one. Let’s hope it’ll be fixed someday. Anyhow, thank you for your help, Rawalanche.
BTW, don’t know why did you put glass material into multi/sub mat - this instantly renders your mat completely wrong.
I know it’s a bug, that’s why i created this topic in the first place :]
I’ll try to figure it out tomorrow, but at the moment i can’t imagine how it could help o/O
Thanks for explanation. It’s good to know some background of this problem, but what i really would like to know, is this fixable?
Sorry, i was talking about blending refractive materials.
Anyway, thanks for help - your solution will fit for now. And that trick with multimap is really cool.
While i certainly agree that blend would likely be slower to render, i can’t see why it is wrong approach. It’s easier to setup and arguably would give superior results, IMHO.