I was looking to use dirt as an opacity map for a layered material but I can’t seem to get the black to be black, it looks more like 50% gray. Anyone know why this is?
You can strengthen a Curvature or Dirt map by slotting it in a Simple Mix texture and using a value higher than 1 for Multiply Result and then using the result as a blend map in Blend Material.
Would you mind attaching the material file so I can see this technique?
Only if you tell me if you are the real Frank Gehry. ![]()
Here is the vrmat file… Mr. Gehry ![]()
Worn Edge Metal.zip (98.9 KB)
Thanks for attaching the vrmat file! Unfortunately, I’m not the real Frank Gehry…I wish haha.
I’m having an issue loading your vrmat file into V-Ray, and I’m not really sure what’s causing it. I don’t think it has anything to do with your file. If possible, could you attach screenshots of the material settings?
I appreciate you going through this trouble for me!
FG
Thank you, I got it to work this time!
Awesome! Now you can use this technique for all kinds of grunge and effects.
Very cool! Thanks
