disabling moblur for particles.

ive got a scene with heavy particle effects in it. i need moblur on for the geometry, but it takes too long to prep the particles, and they look ok without it.

i tried the vrayproperties and setting the local setting for the pflow source to 1 sample and 0 duration, but it still takes the extra prep time for the particles, and they still blur, they just look crap.

any way?

Hi,

Are you animating the camera ? Maybe this is motion blur from the camera movement ?

nope, the camera is static.

I don’t know about the additional M.blur pass in this case, but in my test setting the samples to 1 removed the blur from rendered particles.
Have you set the Motion blur samples to all Pflow events?

hm.. no i just did it to the pfsource. ill try again with all events selected.

Yes, try it. I did that for all events to make it work.