displacement explodes my object

Why is this happening? I’m just playing around with displacement, probabely I’m missing something important here.

thanks,

flipside

You need to check “Keep continuity” I guess

Gonçalo

try adding Meshsmooth modifier but with ‘0’ iterations

this might help

http://www.cgarchitect.com/ubb/ultimatebb.php?ubb=get\_topic;f=31;t=000047

Yep thanks, indeed the meshsmooth trick works!

regards,

flipside

Its a little dated now…but it still works.

Brick tut

Hey you have great tutorials, love your gallery images too! Thanks a lot!

yes

yes, he saved lot of hours in my last projects!
thanks!

Displacement

Hi.

Just a small thought. Since smoothing groups \ normals are the key factor for keeping your displaced surface continious, why not add a Smooth modifier (set to what ever smoothing number one wants) instead of the memory hungry Meshsmooth?

Trixian…That also works just fine.

All of those methods are not needed if you use 3D displacent, then you just check “keep continuity”

Yeah but I find that much slower, that subdivides your mesh or something, and if you start with a box with only a few polys, you need lots of subdivs to see any detail of your map. And then it is slow…

Or am I missing something?

flipside