Why is this happening? I’m just playing around with displacement, probabely I’m missing something important here.
thanks,
flipside
Why is this happening? I’m just playing around with displacement, probabely I’m missing something important here.
thanks,
flipside
You need to check “Keep continuity” I guess
Gonçalo
try adding Meshsmooth modifier but with ‘0’ iterations
Yep thanks, indeed the meshsmooth trick works!
regards,
flipside
Its a little dated now…but it still works.
Hey you have great tutorials, love your gallery images too! Thanks a lot!
yes
yes, he saved lot of hours in my last projects!
thanks!
Displacement
Hi.
Just a small thought. Since smoothing groups \ normals are the key factor for keeping your displaced surface continious, why not add a Smooth modifier (set to what ever smoothing number one wants) instead of the memory hungry Meshsmooth?
Trixian…That also works just fine.
All of those methods are not needed if you use 3D displacent, then you just check “keep continuity”
Yeah but I find that much slower, that subdivides your mesh or something, and if you start with a box with only a few polys, you need lots of subdivs to see any detail of your map. And then it is slow…
Or am I missing something?
flipside