I am having some trouble with displacements that grind my render to a complete halt at the Light cache generation phase (right at the start after geometry has been compiled). It just stops at 0% and stays there forever. This can usually be fixed by setting the dynamic memory to a high level (like 32 GB). My PC has 64 GBs of RAM and I have set dynamic anywhere from 5 GB to 32 GB. My subdivs for the displacement are set to 32, edge length to 4 and I am using water level to cut through some typography through a plane. Input is a 4k displacement image.
Try throwing a meshsmooth on your object to add some density and drop the subdivisions down to 4 or 8.
Light cache & displacement never tend to play particularly well though, a few times i’ve had to do displaced objects as a pass because they crash the LC.
Thanks for the help guys! But unfortunately it is not helping. It started out as a plane and now has a mesh smooth of 3 subdivs from Maya. Still grinds the LC to a halt.
I am using 10 GB of 64 GB RAM and all 16 cores are running at 100%. In 30 minutes, the light cache generation goes from 0% to 4%
Edit:
I had the same scene setup with some different rendering settings and the same objects, so I tried loading those settings into this scene and suddenly it renders just fine now! Very strange… I don’t quite understand which setting might have been halting the LC generation.