Hey guys,
i have a problem depending the min / max lvl settings in the material editor.
i´ve exported some shapes and materials out of zBrush via GoZ. (all uv-settings and values for the materials are handled by GoZ).
when i use the physical-renderer in C4D everything seems to be fine (all details are displayed in the right way).
If i want to use corona, the details are looking weird. I used the normal map in the bump channel (selecting “normal” in the texture settings).
For the displacement i use the texture (greyshades) and selected the same displacement values (max lvls) which i get, when zBrush does the material settings to cinema.
But how do i figure out the min levels?
http://www.directupload.net/file/d/4630/rdc96xhp_jpg.htm
Any ideas, anyone?
Best
B