Displacement....? urgent!

Now i m getting confused!
so i got an editable poly with 3 faces, all quads…and the 3d displacement is going wacky!?
what am i doing wrong?

the wireframe:

the displacement under 2d mode:

the wacky 3d displacment:

and even if i change the mesh the wackiness continues!

please can anybody give me any hint?i ll take anything!
yeas and i ve read the morbid angel s thread!
:sweat_smile:

post your file and I’ll have a look.

the fastest way i could remember to post the file
:sweat_smile:
thanx in advance!

Why are you trying to displace the mesh 10cm for mortar joints?

Its weird, I’ve rendered it a few times and it looks fine to me. I can’t see any of the distortions you have illustrated above.

actually, i do get distortion with 3dmapping at 10cm amount. But that would probably be expected given the scale of the mesh.

Either
- reduce the displacement amount
- change to 2d mapping
- if you stick with 3d mapping(and 10 amount). Increase the number of quads making up the surface

oh, and reducing edge-length to 1.0 seems to work a treat on 3d mapping.

i thought i read 3d mapping was mainly for 3d textures like procedural noises…
I generally always use 2 displacement for mapped textures…

Lele

thanx re:FORM i just got to the office…ur probably right.
in fact i just tried the 10 cm cause i expected it to be more vivsible instead maybe i m just screwing it up…? i m gonna run some tests right now.

yeah Lele i usually stick with 2d, still i need to use the keep continuity option, so i was messing with 3d displacement. i got away tonight at home to fix this with an old trick… :smile:

thanks again! :wink: