Either
- reduce the displacement amount
- change to 2d mapping
- if you stick with 3d mapping(and 10 amount). Increase the number of quads making up the surface
oh, and reducing edge-length to 1.0 seems to work a treat on 3d mapping.
thanx re:FORM i just got to the office…ur probably right.
in fact i just tried the 10 cm cause i expected it to be more vivsible instead maybe i m just screwing it up…? i m gonna run some tests right now.
yeah Lele i usually stick with 2d, still i need to use the keep continuity option, so i was messing with 3d displacement. i got away tonight at home to fix this with an old trick…