Does something like VRayMultiSubTex exist for maya?

I’ve have tons of different objects that need subtle diferences in the textures color.
In 3dsmax I would use VRayMultiSubTex, on Mental ray Multi sub map shader.

What can i use in maya, besides setting up all different shaders by hand ?

VRayMultiSubTex

Mental Ray Multisubmap

Thanks

You can do this with User Attributes. But you need to do script to add random values on user attr on objects.

My plugin DeeX VRay Arsenal does what you want :
http://vimeo.com/76378562

This is the page in the docs: http://help.chaosgroup.com/vray/help/maya/150R1/attr\_transforms.htm#useratr

Thanks, to both!
Your Deex Plugin is awesome. And that is really what I want!

But I would like to have this off the shelf, a node for this would be really important on vray for maya.

Maya has no notion of face material IDs, nor object IDs, so I don’t know how you imagine an off-the-shelf solution would work - we’re open for suggestions though.

Best regards,
Vlado

Silly question, is it possible to use this then?

Maybe select a set of faces, then run a script where V-Ray keeps a track and assigns these poly names to a set?