I’ve have tons of different objects that need subtle diferences in the textures color.
In 3dsmax I would use VRayMultiSubTex, on Mental ray Multi sub map shader.
What can i use in maya, besides setting up all different shaders by hand ?
Maya has no notion of face material IDs, nor object IDs, so I don’t know how you imagine an off-the-shelf solution would work - we’re open for suggestions though.