For example how can vray hair material is used for both rugs and grass??
Both are very different.
In the VFB 3d max and maya have more options( icons in the upper right)
vray enviroment fog is really bad compared to vray for 3d max and maya
The same goes for the multtimatte with RE trought glass material with refraction.
I hope to see a better translucency thin and uniform with the update 2 in vray 6 gpu
About the caustics reflection what is going on with this??
Why we still have this option off, while is on by default in vray for 3d max and maya and helps for a better global ilumination
Vray for 3d max and maya got a really nice hair shader, the vray hair material and with vray 5 update 2 new White hair shader, i wonder if vray for sketchup team did not see in more than 5 years that we deserve a better hair material?
1 for grass, 1 for rugs and 1 for cushions
Is just 1 hair shader for grass, for rugs and for cushion…It is ridiculous seriusly.
We dont do characters but how about to bring a new hair material for cushions??
The same goes for depth of field it is more practical to use it with vray for 3d max and maya
So vray for sketchup is great but is not as professional as 3d max and maya.
I saw with vray for 3d max and maya… initial support for raw RE to do complex composite, is this already for vray for sketchup?
Why with vray for sketchup we still dont have the mix curve for the falloff shader???
The last one with vray for maya they have an option to bring back proxis to the original mesh to edit proxis.
This is really usufull because if you want to change something you reallly still can do it.
With vray for sketchup we never got that tool to modify proxis to the previus thing, this was with vray 5 for maya.
We need it!!!