I’m currently in the process of trying to optimise some files to reduce ram usage, and it’s going pretty well however I have a question regarding proxies and VRay.
I currently have a max model that references different interiors, but some of these interiors share the same proxy objects. Obviously due to these being in separate files they cannot be instances, but my question in such a scenario is; does vray recognise them as being the same mesh (proxy) and only load them into memory once?
It ought to be *markedly* the opposite.
I’m aware of the gravity of the question i’m about to ask, but would you mind sharing (privately, under NDA, ofc.) the scene with max bitmap loaders?
You know what, the only other change I made was to include motion blur (which could potentially have caused it), however now that I’ve run more tests the memory usage seems to be normal (actually 10gb(!!!) lower than it was using max bitmap loaders). I’m not sure what caused the memory spikes I was seeing previously.
Motion blur with a lot of triangles in the scene, and/or many substeps will definitely increase memory a lot.
Ever so glad to hear you’re saving all that RAM just by switching: a lot of work was put into the loaders by the devs, they’ll be just as chuffed, i reckon. ^^