This does not seem to do anything to my image until I uncheck it, but I don’t want to bake it in as I am working in LWF, so what am I doing wrong?.
The color mapping settings I am using are:
Type: Linear multiply
Dark :1.0
Bright: 1.0
Gamma: 2.2
Thanks for the pointer; I found the problem, but I don’t know if I will have time to correct it for this service pack since we are already running too late with it; it will be corrected for future builds though. If you use a higher Min. rate for the irradiance map and/or lower Color threshold, you might be able to work around the issue for this particular case.
Vlado - Thanks for looking into it, I will adjust these settings to get better sampling. and look forward to the fix.
MoonDoogie- to see the effect if you use the Vray frame buffer and enable the srgb button when you enable (adaptation only) and deselect the srgb when the (adaptation only) is deselected, always keep the gamma @ 2.2.
dlparisi - so you get the same sampling in the dark areas in both cases?
Seeing the "Don’t affect colours (adaptation only) doesn’t work atm.
I could leave this unchecked and leave the gamma at 2.2 so it burns it in.
Save it as an exr (LWF) then in post adjust it by the inverse gamma (0.4545).
The question is, if I adjust the gamma in post (by this amount 0.4545) does this degrade the image as apposed to it coming strait out of the renderer with the right gamma?