Hi,
Getting double reflection over glass, outer and inner. Any idea how can I fix that…?
Model I think it is ok. Some reflection and refraction issue i think.
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Hi,
Getting double reflection over glass, outer and inner. Any idea how can I fix that…?
Model I think it is ok. Some reflection and refraction issue i think.
…
yes… inside also mesh.
Glass with thickness and then mesh for liquid.
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This seems to be a nested dielectrics issue then.
The approach varies from engine to engine using different techniques, like the “infinitesimal gap” or inverted normals for one side of the fluid or have the fluid mesh slightly penetrate the glasses mesh etc.
I don’t know how corona handles this and it would be nice to hear from the devs about the optimal solution.
edit: seems like the standard C4D approach works with the liquid mesh penetrating the walls slightly (0,2% larger in the pic).
At same size, checkerboard artifacts would appear.
ahhhh… yes corona handle it a bit different. glass, liquid and then glass thickness…!!!
https://coronarenderer.freshdesk.com/support/solutions/articles/5000515618-how-to-model-a-liquid-in-glass-in-corona-
“STRANGE METHOD”
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Glass thickness?
You scale the liquid a big so it extends into the glass. That’s what I know from the AR, from Vray and it works fine in Corona, too, just like in the tutorial.
C4D AR and Vray works as real… liquid mesh inside glass, not in-between glass thickness. First time saw this method.
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Unless we are completely misunderstanding each other, Vray works the same (as is AR):
I can confirm this
With Corona you need to slightly intersect the two meshes.
There is another way, though, but it is more complicated than just “normal move” the liquid’s surface into the glass:
Works, but I always prefer the “scale” way to go.