DR issues- blocky renders here

Does anyone know why this happens when using DR?

https://picasaweb.google.com/lh/photo/tXz_w3lznhtTZvDtVLqQ_w?feat=directlink

Re: DR issues- blocky renders here

Double check that you are using the same DR on all the machine. Also check that the textures path for the materials are correct and a valid path. Verify if the other machine have access to those textures.

Re: DR issues- blocky renders here

I’ve done all these things and they are all good…still get blocks…i can post the DRSpawn screens.

Re: DR issues- blocky renders here

irradiance map or light cache isn’t being sent to the dr spawners is my guess. It just appears that there are buckets that were rendered without that information. Are you doing send to each node? Typically this is more reliable than using a shared folder, because it ensures that each DR node receives it’s own copy of the scene and the scene’s assets.

Re: DR issues- blocky renders here

I’ve tried both methods, actually… here are the some screenies that might help?

Re: DR issues- blocky renders here

It would seem like the issue is that the slave doesn’t have access to the maps this time, but it is connected…and the lighting is fine…

Re: DR issues- blocky renders here

looks like it’s not able to find any of your textures, was that screen shot taken using send to each node, or shared folder?

Re: DR issues- blocky renders here

Shared file in this case…but the first image was to each node! ???
I’m going to run the same render using send to node…

UPDATE:

Different issue once i use “send to node”… (i enhanced the image so you could see the issue better)

Re: DR issues- blocky renders here

If it helps, here are the specs for the server and slave…

Re: DR issues- blocky renders here

Yeah, so now the textures are being loaded, and the only trouble is the gi information not being used properly by the dr slaves.

Re: DR issues- blocky renders here

Yep- totally stumped.
To add to it, I tried Spawning from my Mac and this is what i get…at first everything seems to be going along fine… then, Bamm!

Re: DR issues- blocky renders here

Any ideas anyone? Or is this a bug that needs to be corrected with a patch? ???

Re: DR issues- blocky renders here

I have had similar results with the latest release 1.49.01. I currently have the DR Spawner on 7 other machines. I not only have the texture issues (either they show up a just spots of even color like the brown on your casework or I just get a black spot) but I’m also having problems getting a consistent connection to each Spawner. I have checked my connection to them over our network and the “ping” response is just fine with ZERO errors. Sometimes they connect and sometimes they don’t. I’m also getting an extremely slow response when I do connect. Every time I render a scene I don’t get a response from the other machines until over half way through the final pass. When I check the other machines that I didn’t connect to the DR window shows an error occurred but does not give a reason.

There also seems to be a problem with the materials from both old and new scenes. Some layers I create for the materials work one minute but then for some reason get removed. For example, I had an emissive layer I created for a texture map (tv sceen) render find one moment but then the next scene it didn’t work. I check the material and the emissive layer was gone. I did nothing in between. I have been having problems with other layers diapering at random as well.

Overall, this release has caused Sketch-up to load slower than it did with my older version of V-ray along with all these other problems.

Here is the spec on just my machine.

ASGvis product used: V-Ray for SketchUp
ASGvis product version number:1.49.01
ASGvis product license type(demo, academic, commercial): Commercial
OS(windows or mac): Windows
OS version: 64bit Windows 7
OS language: English
OS locale: US
Host application (rhino, sketchup): SketchUp
Host application version: SketchUp 8
Host application language: English
Other plugins installed: ?
CPU type: Intel( R ) Xeon( R ) CPU, E5630 @ 2.53GHZ 2.53GHZ
RAM: 6.00 GB

I submitted a support ticket regarding all of this two weeks ago but I have yet to get an answer. If you find anything out I would love to know.

Thanks!

Re: DR issues- blocky renders here

I just spent a day re-doing my materials after they disappeared!!! frustrating. I’m loading the spawner on several other machines to test it but i think it’ll be a waste of time until the flaws are fixed. I’ll let you know if i hear back about it or come up with any fix.

Re: DR issues- blocky renders here

Thanks! I would appreciate it! If I ever hear back regarding my support ticket I will post any info I get here as well.

Re: DR issues- blocky renders here

Not sure what’s going on with these disappearing materials you guys are talking about. The next beta build should have a fix or two for some material issues, but not materials that entirely disappear, that’s a bit odd.

The issue with DR not communicating properly isn’t too surprising of news. It’s definitely performing better than it did in the past, but I don’t think DR is quite at 100%. We are part of the Chaos Group now, and have access to some things we didn’t have access to in the past, so hopefully we will be able to hunt down any DR bugs in the near future.

The product loading slower than “older” versions, is definitely not a surprise. The plugin should load slower than the 1.05.30 release, but it should render significantly faster than that version. Especially if you’re using components a lot in your scene. The product was rewritten using Python, C++ and Ruby, rather than just C++ and Ruby, so there’s a little extra that needs to go on during runtime. We added Python to speed up development and to make our product cross platform compatible. So far it seems to be accomplishing both of those goals, and so the slowdown is likely here to stay. If you are just doing modeling and don’t need our plugin loaded, it can be turned off in the SketchUp Extensions preferences, so you can leave it off until you’re ready to mess with materials and rendering.

The error that says that you could not obtain a license, is probably happening because you’re not running the shortcut for the DR Spawner. I think it’s RunDRSpawner in /Applications/ASGVIS/

Re: DR issues- blocky renders here

Just heard back regarding my support ticket and I guess this is a know issue (BUG) they are working on. I guess we will just have to wait for the fix.

The issue seems to be related to scenes created using older versions of V-Ray. For some reason they don’t have a “master reset” to clear old V-Ray data out of a model like Podium does. I tested this by creating an all new model and running another rendering and it seems to work just fine. But, when I go back to the old model I get these same random results and errors. There seems to be something associated with the old Sketch-up model that doesn’t translate very well to the new version. Try creating a quick model from scratch and rendering it to see if it works.

I hope the fix comes soon!

Re: DR issues- blocky renders here

I will try this! I sure hope a fix is on its way soon, too! Thanks for sharing this info!

Re: DR issues- blocky renders here

I’m having the same problems now.
I was able to render in network with other 4 machines before, with no big problems - except from the slaves staring too late.
This week I´ve had my computer formatted and after I reinstalled Sketchup and Vray (from the same installation files I had before) it started to render this way.
Nothing changed, I have the same programs and files as before and the slaves weren’t touched. I was able to render the same files last Friday.
I just can´t understand why!

So it seems that it isn´t related only to older versions scenes. I´ll try to start another file from zero and check if it’s related also to “previous installations of the same files scenes” ???

Re: DR issues- blocky renders here

agreed- it’s not a version issue. very mysterious and frustrating! ??? >:frowning: :cry: