DR nodes won't render Bump Maps

When I initially installed V3.0 in Max 2015 I was getting dark buckets on DR nodes. I came here and did every suggestion I could find. My dark buckets went away.

Today I discovered a new problem when adding a normal map to an object in the ‘Bump’ channel. The DR nodes will not render the normal map (Bump map). Those buckets are just gone and I see the background right through it. It’s as if there are just holes. So I read a bunch of posts here, set Vray Spawner to logon to a specific account and any other suggestion I could find to ensure DR success. I still have problems. I tried just a regular bump map, a b/w .jpg, and the DR nodes won’t render that either. So it seems as if the ‘Bump’ channel is the issue and not the fact that I originally was trying to use a ‘normal map’ as the bump.

Has anyone else seen this problem?

Edit: I wanted to add some info. I went to both nodes and opened Max locally and rendered the scene. On both nodes, it rendered fine and had all the plugins necessary. But, back on my local machine if I render to those nodes, they still come up empty.

Here’s another image showing it.


I’ve solved this issue. Man, it took 10 hours. It turns out to be from a script I got called ‘Tubular Geometry Plugin’ from ScriptSpot that allows for some nice creation features. If that script is used to create an object and is left in the stack, the object fails to render on nodes, even though the script is in each node. I’ve written the developer and altered him of the bug. Collapsing the stack to the item just above the ‘Tubular’ base solves the issue.

Glad to hear you sorted it out and thank you very much for the feedback.
By the way does to issue persist only with Vray Distributed Rendering? Have you tested it with BackBurner for example?