I don’t know if I am just now noticing this, or if it has changed in the recent builds, but it seems like whenever I use DR now, it usually doesn’t seem to kick in until about 25% through the irradience map calculation. And until then, the main buckets seem to take longer and then speed up once DR is active.
Has anybody else noticed this or have an explanation why this is happening?
That might have something to do with it then. My scene isn’t very large, only about 10mb, but I think I do have a couple pretty large texture maps. Maybe I’ll try re-sizing them and compressing more to see if that makes any kind of difference. Thanks.