NOTE: Tiled EXR were giving me unwanted results for some reason, so I’m using 16-bit tiff files, not very heavy, all are in Kilo-Bytes under one Mega-Byte.
My V-Ray version is 2.30 with Maya 2013
I tried
Default values
Restarted Maya (set my scene to wireFrame before saving) and my PC
Opened a new scene, imported the scene and set the values again
Tried rendering more than 8-10 times, with no luck whatsoever
If you have tried with lower subdivisions, it’s probably some sort of issue with the subdivision algorithm with your mesh. If you can share the scene with our support, we can tell you more.
By default V-Ray tesselates subdivision surfaces very finely to almost pixel resolution. In many cases this is not at all needed and is a waste of resources. To improve this, set the max subdivs in the V-Ray displacement settings to 8 or 16 (which will produce 3 or 4 subdivision levels respectively). You an override the settings separately on objects that need higher detail.
Hi Vlado, that’s exactly what i did, I did not give everything in my scene 30 SUB-D but only to ones I needed details (especially displacement).
But when I removed and rendered with MAYA’s MESH>SMOOTH SUB-D it worked for 1080p; However a 4096 image is still not rendering and throws me the error about memory loss. Some people suggested me to keep my dynamic memory at 30,000 I have 32GIG RAM. is that advisable?