Hello,
I am trying to use scatter on a vertical surface to create a wall of art.
The issue I am running into is that the edge trimming feature is not working how I intended, with art frames extending beyond the edges of the wall (art not completely bounded by surface).
I have tried to work around this by using the edge texture on the density channel to manually set a edge boundary but this caused no scatter instances to appear at all.
The art assets are from Cosmos and are proxies.
attached is a quick render to hopefully help better explain the situation.
Any help is appreciated,
Edge trimming can’t slice scattered objects in smaller pieces, it can only hide whole elements that fall outside of scatter area, but since your scattered objects are seemingly made of single element, the edge trimming feature will have no effect at all. What you probably need here is slicer. How exactly is it called and how to use it depends on the renderer that you are using though.
Romullus,
Thank you for your response, but I do not want the objects sliced I want them removed completely so that whole objects only appear inside the frame.
Your comment about edge trimming hiding whole elements is exactly what I am looking for and is turned on in the image in the original post. I am trying to deduce why it might not be working.
Some of my thoughts are that the picture frames are proxys and the edge trimming is only detecting the center point and not the bounding box? or perhaps it has something the do with the orientation being on a vertical surface.
You are right about edge trimming detecting pivot points and not the bounding boxes. The solution for your case could be to decrease scattered area by the half width of the picture frame object, so it would never be placed outside the board. You would not even need edge trimming in that case.