Elder Scrolls Trailer from Blur

I did that recently on a certain “Movie”. I had to keep the dof in cg. Due to amount of layers we would otherwise have to slice with. Regardless of that I ended up with 64 render layers each ranging from 10-60 render elements :slight_smile: I seriously doubt achieving something complicated as what they had was done in a few passes :slight_smile:

But then again, Ilm does things all in cg…so I hear anyway.