Environment "screen mode" & Blurred Reflection error

i have a bitmap set as environment map for reflection in screen mode.
If i use this mode, the blurred reflection is not blurred.
If i set the environment map as spherical, cylindrical or shrink wrap the blurred reflection is right.

Is it a bug or is correct??

Any workaround??

its not a bug. Screen mapping projects pixels through everything and is not considered to by rays at all.
If you are looking for a way to blur the background on the object you must ether use a card, or camera map…

thanks a lot..
i use a different mode…for environment map…

next i’ll use camera map.

thanks again