I am trying to make a scene with multiple variations of openings of doors, car moving, shutting of doors, person walking, etc. When I combine all of the variations, between each linear transition, the scene resets back to the start for 1 second then proceeds to continue to the next variation. For example, the first variation of the scene, guy walks to a door, then the transition happens and it puts him back to where he started, then the next variation happens and he skips right to the door and continues through the door. What do I need to fix to make the transitions not do this so it is 1 smooth scene. Thanks!
Greetings Coby,
It all depends on how your setup is configured. If you’re relying on transitions to animate doors or gates, the timing needs to be properly synchronized with the actor. In most cases, this means the transition from state A to B (Variation 1 to 2) should begin just before the actor reaches or starts clipping through the object.
Could you please share a few more details about your setup so we can better understand what might be going wrong?
Lastly, please note that Enscape Envision includes a Sensor tool designed specifically for this type of workflow. Sensors can react to actors and/or vehicles coming from Anima, allowing doors, gates, and similar objects to respond automatically without having to manually synchronize them through transitions.
Thank you for the response.
I already had my animations setup to where they lined up with the actors movements. My only issue was when it came time to transition, during the 1 second transition, the scene would glitch back to the start then the next scene would play from where it left off before. So basically if my actor started at a location, the first scene would play, then when the timeline was in the transition phase, the actor would go back to the start, then when the transition phase is finished and its time for the 2nd scene, the actor would resume back from where he ended at scene 1.
Hm, this definitely sounds like a bug then. I believe we’ve fixed something similar in the past, but it looks like there are still a few cases where the behavior can break.
Would it be possible to share the .envision file without any external references? Just the actors and their paths should be enough. We should be able to infer the rest of the reproduction steps directly from the scene.
Hi Cody,
Thanks for sharing your example. In this case, what you’re seeing is less of a bug and more of a current limitation in how Anima actors/vehicles are handled, combined with how the animated nodes were set up across the variations.
In your scene, the actors/vehicles are expected to loop once they reach the end of their assigned path. I’ve logged an improvement request to assess whether we can introduce additional animation behaviors for these asset types, such as Stop, Hide, or Extrapolate, similar to the options already available for static constrained objects.
The second part of the issue comes from each node being created within a specific variation. If an actor reaches the end of its path before the variation transition has finished, it will simply loop back to the beginning of the path while the transition is still in progress.
For now, you can work around this either by reducing the actor’s speed so it does not reach the end of the path before the transition completes, or by adjusting the transition/variation clip duration to better match the actor’s movement. With regards to the vehicle adjustment once again the above applies, however if you want to drag its animation by also retaining its current speed then you are forced to increase its path length.
Lastly, please feel free to give it a try with sensors, since it might suit your current workflow goal better: Sensor Details

