Evermotion video tutorial mini series (Grass and Tree planting with PFlow and VRay)

I recently recorded 3 video tutorials for Evermotion.org

Two of them are released already, the third one will follow shortly after (Monday 02/29/2010):

and

Hope you enjoy it :slight_smile:

Anselm

thanks a bunch. liked the first one, downloading the second now.

Wow…these are fantastic! Thanks for sharing!

Thanks, guys! Appreciate it :slight_smile:

The third one is going to be “Particle Flow for Packshots” dealing with water driplets on beer bottles e.g. to suggest freshness and ice cold beverage etc. I will post a preview soon. It is over 50 minutes long :slight_smile:

kind regards,
Anselm

Awesome treat, thanks

Yeah, these are great. I downloaded Charley’s script and I’m going to be playing with this over the weekend. Thanks. Looking forward to the next video.

Very helpful - thanks for sharing those! looking forward to the water droplet one. I’ve tried several times to do with Pflow and never had much luck with the drops not interpenetrating each other, or running out of memory. VrayScatter is good, but you need one for each drop shape, and that gets very cumbersome (but doable).

b

Here is the Preview of “Particle Flow for Packshots” as promised :slight_smile:

kind regards,
Anselm

This looks great! I can’t wait to check it out! Thanks for all of the effort to put these together!

Great stuff!

ParticleFlow For Packshots is now released on Evermotion.org :slight_smile:

hope you like this one as well :slight_smile: It’s almoth an hour long! thanks for watching.

kind regards,
Anselm

Great tutorial - thanks for making that available! The sound is a bit rough so it’s hard to hear a lot of it, but the tutorial is very helpful.

b

I agree! We had issues with the audio versus the compression since it is almost an hour long. I promise the next one will have the audio worked out :slight_smile: Hope you can still catch what’s going on.

kind regards,
Anselm

Hi Anselm - okay to ask a question about your use of Pwrapper on this?

I was trying to see how I made out with making runs/drips of liquid following your tute and wanted to try it with Prwapper. I can get it to render, but cannot get motion blur with Pwrapper, at least not in Vray. Have you had any luck with that? I think it would add a nice touch of realism to the runs.

Thanks /b

Hy Brett,
the reason you don’t get proper motion blur might be the changing topology that VRay can’t handle unfortunately. I read your post at the 3daliens forum as well but santi hasn’t replied yet from what i saw :frowning: I would try a standard max camera and use the multi pass motionblur, that should work since it doesn’t look up topology.

kind regards,
Anselm

Hey Anselm - thanks for the reply. I am still waiting for Santi to reply as well, but I’m not holding out much hope. He’s a bit hit or miss on the forum :slight_smile:

I found that I can get the mo-blur to work with the standard camera and multi-pass blur, but that type of blur just doesn’t seem to work with Vray at all. Are you able to get that working? It would be a shame if I can’t: I think I need Vray to get the refractive effects I’m used to.

b

Multi-pass motion blur should work fine with V-Ray - you have to use a Standard camera though. For a V-Ray camera, you will have to go through Video Post.

Best regards,
Vlado

Thanks Vlado. I had tried it many times over with this file and given up on it - but after reading this tried it again. I found it worked but only with the Max Frame buffer (I always use VFB). Is that expected?

b

*edit* It’s also crazy slow compared to Vray’s mo-blur!

yeah, it renders the image for every step :frowning: so with a substepping of 12 it renders the image 12 times for 1 frame pretty much…

on the tea pot/ water droplets scene i got a little angry because i remember some of the older particle systems in max and what they could do that i couldnt find in pflow. i was able to take a beer bottle (no, not rum for the ones that know me) and use a cylindrical gravity from maxplugins.de which drew the particles into the bottle but using a deflector they would stick to the bottle and run down (took three gravities for each part of the bottle to make it work but it did work) with the eratic movement of the particles i thought two different ways. the first was to set up the particles with an attractor which is also found on maxplugins.de or to hide a fixed set of particles that would repel particles. what i wanted is that pcloud has the option that if two particles collide there is a spawn with a death of the original particles, which i couldnt find in pflow. with this i could get a particle that would move on the surface of the bottle in a weird motion then join into 1 particle on collision. using spawning to leave a trail behind the originals then add the metaballs it would give a nice effects. but i think my brain out-thought pflow. maybe thinking particles could do it. hope it makes sense what i said because i is the weekend and we do love our rum in barbados