explicit texture transformation scaling not seeming to work

I’m trying to manipulate the size of textures used in the bump slot (they are usually too big if not using metric). Decreasing the number seems to have no correlation to how the bump appears onscreen. I have done this many times in the past, so don’t think it’s human error. Is this a known bug?

Thanks for the report - Right away I do recall a prior problem like that though this is actually a behavior which should have been resolved already by now for a while. Can you thus make very sure that you are using our latest release or latest preview please? You can just click on either hyperlink to get to the download page directly.

That should already to the trick. Just in case it may not please also submit a support report (as generally recommended whenever you experience any problems) just so we can also check if the latest installation went through correctly and everything.

Thank you once more @dldieterich2 !