I would like to get an extra matte for objects seen inside refractions
I tried it with a separate Maya Render Layer (Render Setup) as it is called now,
but every time I change geometry it messes up the connections.
I am sure there is a way to get a matte from render elements,
perhaps by combining a Extra_Tex with a Vray material overwride (refraction).
The ObjectID render element itself is not anti-aliased, because it contains integer information, instead of color information for the pixels, so I’d recommend sticking to the multimattes if you want them to be anti-aliased.
I couldn’t replicate your problem with the multimatte, though. Would it be possible to share the scene?
Do you mean the parts where the edge of the glass pane creates a slight difference color variation in the mask? What would you consider to be the normal behvaior?