gagui
1
I’m trying to figure how can i make a skin shader with the vray fastSSS and a bump map.
The problem is there isn’t bumpmap slot in the vray FastSSS shader.
I know the right workaround is putting the fastsss map on top of a vrayblend map.
But, where i should put de bumpmap?
vlado
2
Normally you would put a specular (or specular+diffuse) material as a coat material; this is where the bump map should go.
Best regard,
Vlado
gagui
3
How can i do the color of the coat material doesn’t affect the colors of the base mat?
vlado
4
Use a VRayBlendMtl material in Additive mode.
Best regards,
Vlado