You can think of the shallow color and deep color as layers on top of each other, similar to how the reflection and diffuse colors are layered in a regular VRayMtl. In VRayMtl, if the reflection color is white, the diffuse color is dimmed. The same is true for the fast sss - the more light is scattered by the shallow layer, the less light reaches the deep layer.
mental ray does not use brick maps, but a simpler illumination caching scheme. We do not have plans on implementing brick maps either. As for other caching schemes, obviously for 1.5 it’s too late, but it may happen in a future update.