Ferrari F355 Exterior&İnterior Visualization

Hi everyone! This is my last personal project. All of the coatings were made from scratch.
I hope you will like it.

Used softwares: 3ds Max 2018+ Corona Renderer 1.7+ Photoshop CC 2017

For the continuation of the project:






one of these automotive visualizations that i can really appreciate. looks really natural, though, I would tweak a bit contrast in those! good job!

Thank you :wink:

work is good, but too clean. in life is not so. for example, you need to add a little dust to the wheels. minor scratches.

I usually work on a clean scene. :wink:

nice work but try using a highpoly model next time, this lowpoly model gives it away.

If you call this model low-poly, then i’m very curious to see your high-poly standards :] Wheel alone from that ferrari, likely weights more than 200K polygons.

Look at the interiors especially, if you have an eye for details you cant miss it@romullus

So what? Interior is slightly less detailed, few more polygons can be added here and there, but it still far cry from low-poly. I think, adding good shaders and textures would be much more beneficial than adding another level of subdivision in this case, don’t you think? ;]

well, i guess my expectations are too high when i see an automobile presentation of sort… it was this guys fault http://djordjeilicvfx.com/portfolio-item/legend-964/ lol.

Yh, i guess so.

I think, adding good shaders and textures would be much more beneficial than adding another level of subdivision in this case, don’t you think?

Yh, i guess so
(not sure how the quote stuff works in the reply message. lol)

Thank you for your suggestions. But this model is a common model that everyone must use for the render contest. So I have to use this model. Purpose lighting and coating composition.