Files that worked a while ago suddenly getting corrupted

So has anyone else come across this? Often when I work on a project, an incremental save suddenly crashes and Max fails to save a backup. I reload Max and try to load an earlier incremental and all of a sudden it is also corrupt..

This also happens without a total corruption of a file - today I was working on a forest type of a scene, and everything was fine for many hours with Multiscatter but after I add Vrayenvironmentfog the scene began to crash when I hit F9 to render. After this, even the early versions of the scene done hours ago would instantly crash if I tried to render even though they worked fine before.

To be honest, I’m not even hoping for a solution - just venting. I pay 50EUR for a pc game and yeah it has it’s flaws but all in all after a few patches it’s playable while working with Max and its plugins, I pay over a hundred times the cost and if I want a stress-free day, I need to adjust to the fact that Max WILL crash. I know, I can always reinstall but I still think it’s ridiculous, considering what I’ve paid for the software.

I guess if I have a constructive question it would be: am I right to assume that 3ds Max is, regardless of it being a completely unreliable POS, currently the most versatile solution for anyone who uses 3D mainly for archviz?

BTW. have a nice, relaxing Christmas everyone :stuck_out_tongue:

I have found that MAX is pretty stable, it is the plug-in that make it unstable, at least for me.

Yeah, seems Multiscatter in particular has a tendency to make files unstable. Nice.

I dont get corrupt files using multiscatter…but I do get crashes whilst using it.