I have a question about rendering very fine opacity map detail and Alpha channels. Please see attached. This is a partial image that was saved as a Tga file. I then knocked out the background in PS. I placed a black background behind the rendered image so you can see the problem. Could someone please tell me what the trick is to preventing this…if there is one.
Interesting. I did not know EXR files maintain a better Alpha integrity. Thanks for the tip. My PS skills are a bit basic. Without getting into a long winded explanation, could you please tell me what the best method to clean up balance of the image?
Thank you. This may be a stupid question but if you are using Vray Sky…how do you get the background to be black? Please do not tell me I need to create a Vray dome light and place the Vray Sky map in the lights map slot. That increases the rendering time 2 fold.
in the vray render settings proper, use the environment override. add the sky to the gi and the reflection override then make the main environment color black.