First decent try

Hi,

After several days of practice here is the first decent image I produced with VRay and Blender, I’m not fully happy with it but for a first try it’s ok.
Well, all in all I’m quite happy with the solution, even if I should spend much more time to discover all the parameters to optimize time and quality, mainly from light point of vue.
I used irradiance map and light cache.
Sun and vray sky for lighting + additional mesh and area lights
Trees are made using proxies
Carpet is made with particles (instanciated object is a proxy)
Rendering time about 53 min (1920x1200) in medium quality on a I7 (8 threads), not bad at all

Re: First decent try

Irradiance map and light cache should be pretty safe for everything.
It looks like you have a lot of glossy surfaces(assuming the wood and floor have a gloss), you might benefit performance from checking “use for glossy rays” under Light cache.

If you haven’t already, maybe try Reinhard colourmapping with a burn value around 0.6… this should help colours to not “blowout” in highlights.

Also perhaps try a little bit of AO (in Global illumination panel), vray can lack some details lighting and the AO could help them “pop” out more.

Re: First decent try

Thanks Rhys for your tips, I will try those settings asap.

Re: First decent try

It’s great to see you using vray!
Your work inspires every blender user.
I have scene your magnificent work with octane.
I think you may reach an even better level with vray/blender after some time.
Can’t wait to see more!
Thanks for sharing and good luck!