(Fixed) [HOU-4186] Motion Blur via Deadline (VR Standalone)

Hi,

seams like vray Standalone can’t render proper motion blur :frowning:

In gui mode it works fine but when I send a vrscene to deadline via the deadline rop it breaks.

I really need some advice otherwise I’m really fucked :frowning:
The motion blur works when I put a convert SOP after the alembic but it breaks again when I’m putting a pack after…

I use Houdini 19.5 build 805 Indie
V-Ray for Houdini number:22672 hash:01b5f07 from 13 Mar 2024 07:36
V-Ray Core 6.20.05 [70b4f9a7] from 11 Mar 2024​




mb_standalone.zip (1.79 MB)

Does local Standalone rendering working for you? I’ve exported vrscene file and rendered via command line and I don’t see any difference:

Hi @tobiasroesli , I’ve reproduced and reported the issue. Thank you for your feedback.

Hello @chakarov , can you make a prediction when its going to be fixed?

> can you make a prediction when its going to be fixed?

I can’t predict much, but I’m on it atm.

Thanks Jedi Programming Master @bdancer :slight_smile:
May the Code be with you :slight_smile:

Should work better in the next nightly build.

You’re my hero! So it looks like I’m able to render my project with motion blur :slight_smile: Thanks you made my day! Cheers!

Hi @tobiasroesli , is the fix work for you?

> no its the same as the version before

Weird… works for me on Windows and Linux… Hope we’ll be able to reproduce this somehow…

> Now I also got some weird behaviour with Deadline.

File doesn’t exist, not sure how it’s related to my changes.

I’ll give it a try tomorrow.

I had to much time pressure at friday to figure out what caused the problem. It’s not easy sometimes to be a one man show :slight_smile:

I guess there could be a problem if you use the chaos deadline and the deadline plugin in the same scene.
Both worked alone. really weird behaviour. But like you said I think its not realated to your fix.

Cheers!

> is this problem related to:​

Nope.

> It seams that the motion blur is working with 2 geometry samples but not with >2.

The issue is a bit different and the additional fix is under the code review now.
Thanks!

ok, I see, always glad to help and improve Vray :slight_smile:

Hi again @tobiasroesli , this issue should be fixed in next nightly build.

Hi @chakarov , thanks, I’ll try it tomorrow :slight_smile:

Did you change something in that scene? I can’t reproduce this. Everything works fine on my side with 22678 build.

No, not really, I just installed the new version and hit the render button. Then I saw that it’s still not rendering right. So I created a new Vray ROP but still no difference. I can test it on a different machine on monday but I doubt that it changes anything.
Do you have any other tipps or tricks how I could fix that somehow?

Hi @chakarov , I rendered a different scene then the test scene I did for solving the problem. With the other scene it is working like expected. Strange that the test scene is not working proper…

> Any idea what’s the problem?

Yes, use $FF instead of $F.

I see, that worked and made sense after your comment :slight_smile:

So I guess the issue is resolved.

Thanks for the help!

Cheers