Flagging missing textures

Sometimes when sharing files the paths to some texture maps might break, or texture maps might be missing. Would it be possible to flag missing maps on the materials list, so that we can detect missing files without needing to dig into each complex material? Thank you very much

We already have the File Path Editor window to help with that:

In order to show this information in the Materials list, we’d have to go through all the bitmaps in the scene and check whether the files are available on disk. This could be, and in many cases will be, slow. And since the files on disk can change at any point, we’d have to rerun this check constantly.

One improvement might be to allow selecting materials directly from the File Path Editor. Would you find this useful?

Thank you, I think that is a good idea. Or maybe there could be a “Check paths” button of some sort that one could press when opening the file to check if the paths have any missing files on command instead of it running constantly.

Basically, I think it would be ideal to have a little warning icon that something is missing on a material.