Hi Matus
That’s a nice render. Did you do the wall mural as a displacement map or is it modeled? Your windows are super detailed - is that from a manufacturer? The materials are really great, the fabrics and the floor are perfect!
-Andy
Hello! Thanks for nice comment. Wall mural - Meduse is pure geometry, generated from image to NURBS and then to Mesh (to be more efficient in render) This will be clearly visible in upcoming tutorial i am working on. Making the Medusa took about 15 minutes, so it’s not a big deal! it took a lot of RAM to handle 2 milions of polygons (only this hydra relief!)
I do not have very good experiences with displacement maps and i don’t like them. In V-ray for MAX you can set their black and white values positions, so you do not have to move your carpet geometry under the floor to be rendered on the floor actually… this is also the reason why I stopped to use displacement maps so frequently as before.
No, windows are not from manufacturer, they are not even very detailed, only basic section curve was made to create the window. After this I used SWEEP1 command to create the window frames…
Yes - true, I end up modeling things instead of displacement maps since it can be a frustration to get the result looking clean. When you have the settings to high enough quality, it takes more time to process the rendering than with geometry only. Where I like displacement are things like rough stone textures, tiles, and other things that repeat.
Glad you modeled the windows so simply, the result is very convincing. The good proportions and the gasket line make it very realistic.
Matus, your images are gorgeous! Sometimes, a render could be so good, that people just don’t know what to say. So…it’s not so bad ;D
I’m very interested (after I read your interview), what pushed you to go with rhino, and how does it feel, after you used sketchup.
Regards,
Stefan
@stefanq - I had to start with something usable that time 3DSSux was unusable due to user-unfriendly environment and it’s stability, sketchup didn’t even know how to fillet edges that time. Rhino was so powerful, and still is. But what I appreciated the most, it was the fact I do not have to work with those trillions of triangles in polygon modeling programs! Now when somebody ask me about the model: “High poly?” I proudly answer: “No poly!” I simply hate polygons @arturmf@mr.senator@andybot@acastro- thanks
Latest rendering for school project and for contest entry at the same time> Sleep unit again, this time inside attic
Hey,
great renders!!! especially the one with the lamp and the books bye the window. how do you make such smooth relflection near the window?
Do ypu set the subdivs of the floor really hi? or ist it photoshop? And also how do you make the shinig arpund the light? Is it photoshop or vray?
ad ARQANDREW: Yes, Rhino is the best modeler I have ever used. Sketchup, Autocad, Archicad, 3DS MAX, Cinema4D, Blender… none of them was able to stay in my computer longer than 1 month, except of Sketchup (I used that for a year) Rhino is the most simple/powerful modeler I have ever used and it has almost everything I need
ad SIMAS: I will make something like “making of” or very short tutorial at flyingarchitecture.com as soon as possible so you will see there much more images than RAW render. But believe me… sometimes non rendered screenshot might look better than my RAW renderings
ad Simas: I made some kind of short “Making of” at my portfolio page, but it’s in Slovak Language. In a few days or weeks I’ll do the same at Flyingarchitecture. It depends on my free time