FlareVisuals | Matus Nedecky

Re: FlareVisuals | Matus Nedecky

Hi Matus
That’s a nice render. Did you do the wall mural as a displacement map or is it modeled? Your windows are super detailed - is that from a manufacturer? The materials are really great, the fabrics and the floor are perfect!
-Andy

Re: FlareVisuals | Matus Nedecky

@andybot

Hello! Thanks for nice comment. Wall mural - Meduse is pure geometry, generated from image to NURBS and then to Mesh (to be more efficient in render) This will be clearly visible in upcoming tutorial i am working on. Making the Medusa took about 15 minutes, so it’s not a big deal! it took a lot of RAM to handle 2 milions of polygons (only this hydra relief!)

I do not have very good experiences with displacement maps and i don’t like them. In V-ray for MAX you can set their black and white values positions, so you do not have to move your carpet geometry under the floor to be rendered on the floor actually… this is also the reason why I stopped to use displacement maps so frequently as before.

No, windows are not from manufacturer, they are not even very detailed, only basic section curve was made to create the window. After this I used SWEEP1 command to create the window frames… :slight_smile:

Re: FlareVisuals | Matus Nedecky

Yes - true, I end up modeling things instead of displacement maps since it can be a frustration to get the result looking clean. When you have the settings to high enough quality, it takes more time to process the rendering than with geometry only. Where I like displacement are things like rough stone textures, tiles, and other things that repeat.

Glad you modeled the windows so simply, the result is very convincing. The good proportions and the gasket line make it very realistic.

-Andy

Re: FlareVisuals | Matus Nedecky

very nice renders, when will you ever show us how you go throught your render process matus? i love the realism

Re: FlareVisuals | Matus Nedecky

I also Agree with Mr Senator

the details and ambient of these renders are amazing!

Thanks for all

Re: FlareVisuals | Matus Nedecky

Matus, your images are gorgeous! Sometimes, a render could be so good, that people just don’t know what to say. So…it’s not so bad ;D
I’m very interested (after I read your interview), what pushed you to go with rhino, and how does it feel, after you used sketchup.
Regards,
Stefan

Re: FlareVisuals | Matus Nedecky

Interesting Happy Christmans… :smile:

Re: FlareVisuals | Matus Nedecky

@stefanq - I had to start with something usable that time :slight_smile: 3DSSux was unusable due to user-unfriendly environment and it’s stability, sketchup didn’t even know how to fillet edges that time. Rhino was so powerful, and still is. But what I appreciated the most, it was the fact I do not have to work with those trillions of triangles in polygon modeling programs! Now when somebody ask me about the model: “High poly?” I proudly answer: “No poly!” I simply hate polygons :slight_smile:
@arturmf @mr.senator @andybot @acastro- thanks :slight_smile:

Latest rendering for school project and for contest entry at the same time> Sleep unit again, this time inside attic :slight_smile:

hope you like it

C&C welcome!

Re: FlareVisuals | Matus Nedecky

Hey,
great renders!!! especially the one with the lamp and the books bye the window. how do you make such smooth relflection near the window?
Do ypu set the subdivs of the floor really hi? or ist it photoshop? And also how do you make the shinig arpund the light? Is it photoshop or vray?

thx
paul

Re: FlareVisuals | Matus Nedecky

Hi! Yes, Subdivs were really high :slight_smile:
And there is everytime some photoshop tweaking, because flare effects, glows and others are not possible in VfR now.

Re: FlareVisuals | Matus Nedecky

some more views of Sleep unit:
01

02

03

C&C welcome

Re: FlareVisuals | Matus Nedecky

Hola hey :slight_smile:

My latest activity - Rhino + V-ray + Photoshop

C&C welcome

Re: FlareVisuals | Matus Nedecky

nice postpro, where did you get grass texture?

Re: FlareVisuals | Matus Nedecky

Very impressive… ;D
One question… the ivy was made in 3d or it was amde in photoshop???
Best

Re: FlareVisuals | Matus Nedecky

ad Maciek: I take my textures on my own in 90% cases, 10% is downloaded from internet. This one was downloaded :slight_smile:

ad davidoone: ivy is 3D, but it’s final color was refined in photoshop… :slight_smile:

Re: FlareVisuals | Matus Nedecky

wow, rhino looks amazing for modelling, would you say is better than sketchup? Great works!!!

Re: FlareVisuals | Matus Nedecky

Great works Matus, especially last one, I love it ;D Can you show raw render ? :slight_smile:

Re: FlareVisuals | Matus Nedecky

ad ARQANDREW: Yes, Rhino is the best modeler I have ever used. Sketchup, Autocad, Archicad, 3DS MAX, Cinema4D, Blender… none of them was able to stay in my computer longer than 1 month, except of Sketchup (I used that for a year) Rhino is the most simple/powerful modeler I have ever used and it has almost everything I need :slight_smile:

ad SIMAS: I will make something like “making of” or very short tutorial at flyingarchitecture.com as soon as possible :slight_smile: so you will see there much more images than RAW render. But believe me… sometimes non rendered screenshot might look better than my RAW renderings :smile:

Re: FlareVisuals | Matus Nedecky

ad Simas: I made some kind of short “Making of” at my portfolio page, but it’s in Slovak Language. In a few days or weeks I’ll do the same at Flyingarchitecture. It depends on my free time :slight_smile:

http://www.matusnedecky.com/corten-house/

some details:

Re: FlareVisuals | Matus Nedecky

Great, waiting English version :wink: