Hey guys
Just letting you know, I will try reproduce in another scene, but when in ocean mode and main liquid has hit the open boundary it spikes in the mesh.
https://www.dropbox.com/s/vxe2e3kwe4io6wx/paint_ocean_issue..jpg?dl=0
Max 2014 - Vray 2.4 - 17th June Nightly build
Thanks 
you mean the lines in the left part of the splash? and this is with open boundaries?
it seems to be a mesher issue, the part responsible to blend the water with the ocean extension. it must recognize the main water volume, but apparently this is broken and it smashes the droplets when near to the boundaries.