tricky
July 16, 2014, 4:44pm
3
joconnell:
yeah, very pixelly noise as a displace -even a filter > Noise > monochromatic in photoshop. It’s all about breaking the silhouette of the shading and adding in all of the small up and down bits. It’s like a rough object, just at a scale of roughness where the details (bumps / threads) are visible so you’ve gotta actually displace your geometry. Another cloth thing is to use a falloff so you have a lighter version of your diffuse colour or diffuse texture at the edges to try and simulate the bit of back scattering you get at the edges of cloth.
Falloff is a good idea. I’m trying with this texture I’ve just created (this is just a 1200px version of the 3k pixel I am using). You reckon this is a good starting point?