Docs say focus distance is saved in the vrscene, as well as other stuff, but I have tried to make this work and cannot.
Also if I enable dof then that is not saved either.
Both the focus distance and whether DOF is enabled, are saved in the vrscene file, yes.
If you meant vantage file, note that choosing a camera in Vantage only transfers its properties to the “current” camera.
If you make changes to the camera parameters, you have to click the “Save (Overwrite)” button next to the camera, if you want the changes saved.
Also please say if animating the focus distance is possible, and how.
At the moment, no, animating the focus distance is not possible. Animated focus distance from the vrscene file will be ignored.
I’ve been testing thoroughly and I do not understand why, if I can see with a Livelink that everything is updating properly in Vantage, the exported vrscene animation does not hold any of the data apart from position?
The Live Link doesn’t create “animated” parameters, instead it re-exports the objects from scratch if they are animated and the current time changes.
That’s why animation works on all sort of stuff, including deforming meshes, even though Vantage doesn’t otherwise support it.
Is this something that can be fixed as a matter of some urgency please?
We can maybe enable animation on some parameters as a quick fix.
The focus distance in particular was requested by other clients recently too.
Can you list which camera parameters you want to animate ?
But a more general solution, that allows animating anything that’s animatable in the vrscene, will take time.
Greetings,
Vladimir Nedev