Fog color bug!!!

Hello.
I have a simple vraymaterial with 250 reflection and refraction both with 1,5 fresnell.
I change the fog color and it appears correct in the material editor but not in the final render.
It seems that only one rgb component is processed.
For instance… using only green component (0,190,0) renders ok
Using same green component with just a unit of blue (0,190,1)renders intense blue
Using another init of red (1,190,1) renders no fog at all

Is this a bug or is my max instalation bad??
Thanks

Can you show an image?

Best regards,
Vlado

well…it doesn’t even renders correctly in material editor…just differently

I’m I missing something?? How is this supposed to work??

I had probelm with vray fog today too. I set it to orange I got either red/yellow/green on 2 side material… anoying for vray 1.5.sp5

Well, it appears to work fine in general, however what the issue might be in your scene I’m not sure - if you can send it to us to vray@chaosgroup.com we’ll try to debug it.

Best regards,
Vlado

Ok…I has missing something…go figure :frowning:
I was using values inferior to 1 in the fog multiplier but now I’m using 10.
Nevertheless is strange that using small values with just the green component has some dramatic effect.

Must have something to do with units because I’ve seen tutorial using fog multipliers of 0,05.
I’m using meters as units. The test glass object is 2m long 2cm thick
Heres some images…values are explicit in filename

Glad it’s not a serious bug but it can confuse some…more prone to…:wink:





ok…missed this ones…