Hello.
I have a simple vraymaterial with 250 reflection and refraction both with 1,5 fresnell.
I change the fog color and it appears correct in the material editor but not in the final render.
It seems that only one rgb component is processed.
For instance… using only green component (0,190,0) renders ok
Using same green component with just a unit of blue (0,190,1)renders intense blue
Using another init of red (1,190,1) renders no fog at all
Is this a bug or is my max instalation bad??
Thanks
Well, it appears to work fine in general, however what the issue might be in your scene I’m not sure - if you can send it to us to vray@chaosgroup.com we’ll try to debug it.
Ok…I has missing something…go figure
I was using values inferior to 1 in the fog multiplier but now I’m using 10.
Nevertheless is strange that using small values with just the green component has some dramatic effect.
Must have something to do with units because I’ve seen tutorial using fog multipliers of 0,05.
I’m using meters as units. The test glass object is 2m long 2cm thick
Heres some images…values are explicit in filename
Glad it’s not a serious bug but it can confuse some…more prone to…