Hi
Ive tried to get rid of some splotches caused when using fog for some volumes.
Im using max cam with vraysun and vraysky.
the only workaround ive found is to duplicate the skymat to the reflect/refract override slot and then turn of the sun in the original sky thats illuminating the scene.
I see; but in a normal set up you’d leave the VRaySky to automatically pick up the sun and it will detect it’s invisible option and will render accordingly. You’d only need the different environment if you do a sunrise/sunset scene where the sun is actually visible to the camera. It is not a good idea to leave the sun visible in reflections/refractions, as that may cause issues with glossy reflections/refractions.