Hello everyone!
These are some renders from the animation made some months ago.
The project was non-comercial / personal learning and our main tools were Max, VRay, VRScatter, RealFlow and Fusion.
There was a lot (again: a lot!) of time spent trying to find a way to render the animation without collapsing the OS.
The hardware used was x3 Dual Core P4 3.2GHz with 4Gb-ram each.
I think it could use a bit more work on the post production…that is, Colour correction
The renders all look a bit Flat & it could really use some levels/curves/gamma adjustment to give it some more contrast & colour
Did you render your animation in 32bit???
You can really adjust 32bit renders very radically & still retain nice colours & gradiants so ALWAYS render to 32bit
it dosen’t take any longer to render 32 bit so why not use the maximum colour range you can.
Awesome!
Water looks great. The way you’ve captured the water running over stones etc. in the stream is amazing. Waterfall is also fantastic.
How did you achievew these effects?
Makes me want to go to the mountains
There was also some noise removal in post but, we used a different solution depending on the camera.
As in the case of GI where you can control how the -samples- are distributed based on color, normal and / or distance, would have been great if there is a similar way of control the samples from the antialias. Or maybe there’s a way to do it and I dont even know it.
Anyone?
Thank you!
Yes, the render was made entirelly in 32b. I recieved many comments about the CC and will give it a try.
Thanks!
All the fluids were done in RealFlow. There was a long time spent on the fluids and I’m happy that it is finished!