Forest Animation

Hello everyone!
These are some renders from the animation made some months ago.
The project was non-comercial / personal learning and our main tools were Max, VRay, VRScatter, RealFlow and Fusion.
There was a lot (again: a lot!) of time spent trying to find a way to render the animation without collapsing the OS.
The hardware used was x3 Dual Core P4 3.2GHz with 4Gb-ram each.

Animation: http://vimeo.com/16029000


Hope you like it as much as I enjoyed doing it.

your thumbs seem to be dead, but you animation is wonderful!

Yes :frowning:
I´m trying to solve that out.

Finally, the screenshots from the video

Thanks!

An amazing job.
Congratulations!

Great work! Which settings did you use too eliminate all noise from the tree leaves?
I can never render noise free animation with trees?

Nice Work!
The water looks awesome

I think it could use a bit more work on the post production…that is, Colour correction

The renders all look a bit Flat & it could really use some levels/curves/gamma adjustment to give it some more contrast & colour

Did you render your animation in 32bit???
You can really adjust 32bit renders very radically & still retain nice colours & gradiants so ALWAYS render to 32bit
it dosen’t take any longer to render 32 bit so why not use the maximum colour range you can.

Hope this helps

Awesome!
Water looks great. The way you’ve captured the water running over stones etc. in the stream is amazing. Waterfall is also fantastic.
How did you achievew these effects?
Makes me want to go to the mountains :slight_smile:

at the end of the animation he says what software and plugins was used

Thank you all for the comments and feedback!

Basically, it was a mix of this things:

  • No GI
  • High VRayShadow Subdivisions
  • Adaptative DMC for AA

There was also some noise removal in post but, we used a different solution depending on the camera.

As in the case of GI where you can control how the -samples- are distributed based on color, normal and / or distance, would have been great if there is a similar way of control the samples from the antialias. Or maybe there’s a way to do it and I dont even know it.

Anyone?

Thank you!

Yes, the render was made entirelly in 32b. I recieved many comments about the CC and will give it a try.
Thanks!

All the fluids were done in RealFlow. There was a long time spent on the fluids and I’m happy that it is finished!

:wink: