This guy, with Titan X + GTX980Ti, in 18 minutes, and with his new FStorm GPU renderer for 3ds max, can obtain this image.
I’m always fascinated by new rendering engines =)
So, I converted (by hand) the scene for Corona ( I have the permission from DronK)
Next, my test, with a good, old I7 970 @ 3900Mhz. Not bad for a 4 year old CPU
With a new 5960X (in overclock), we can reduce more than half the rendering time
Corona 1.3 (commercial version)
CPU = I7 970 @ 3900 Mhz Res = 1024x1024 Pass = 130 pass Rendering time = 30 minutes
Feel free to render this scene and write here your result.
Can you try embeding the picture correctly ? I can’t see them here or at cgtalk either without direct-clicking.
Anyway, very interesting renderer, saw it earlier on cgpress today. Tonemapping and Glare look very nice ! Good to see these are priority from beginning.
Doing glares in post basically nullifies any frame-buffer tonemapping (or post-production at all), since you need linear output.
Yes it’s flexible, but it pushes further the distinction that rendering “requires” ‘blackroom’ type of finishing to make complete render (not complete image).
I prefer post-production to add artistic/creative touches, not all the technical things that make render look correct and real. Renderer should work like modern-day DSLR, it should output good looking product, which may, or may not require a touch-up.
Wow..this renderer looks really good and interesting. Has a lot of potential. Love the glare and glow. Just wow! Love apps that pay attention to little things like this as it reduces time and gives u a better idea of final imagery without post. U can even see the subtle glow and glare in the reflections of the other models.
Because I wanted to compared the original FStorm scene to Corona.
Obviously, Corona wins. If someone with good CPU ( 5960X or Dual Xeon) can try this scene, I think in 10 minutes can obtain a clean render (with my old CPU = 30 minutes)
I don’t know how to optimize this scene. I think I did 90% correctly..
This scene has very easy lighting and shader setup.
I tested some stuff, but I am not going to post anything as:
-it is hard to compare CPU and GPU - what should we consider? Price?
-it is hard to reproduce materials - they will probably never be the same
-I could not set some things the way they are set in FStorm - for example environment - I managed to align it more or less the same way as in the original scene, but reflections are different - in FS you have this nice blueish reflection in the floor and table, I didn’t manage to get similar result in Corona
Yes Maru, of course… I know…
() My conversion is simple conversion. But it look 90% similar.
() Blue reflection is caused by the texture in the FS enviromnet. In Corona, I had only a CoronaSky. But, this doesn’t change the final result and the quality/noise.
(*) My test is just a RAW test. This scene can be called a “test-simple-interior-production-scene”. It’s for fun =)
But, it’s nice to see how a 4 years old CPU (200 euro?) can do a similar result with a Titan X + GTX980Ti.
I haven’t tried the VFB+ , but i’m guessing it applies the bloom after the render is finished or canceled/stopped. Like most other 3dsmax plugins. A nicer way would be applying it while rendering, even if with a temp lower quality or resolution. Like Octane does with the glare and bloom.
Is the Octane the only one with this approach ? Not sure how Arion / Maxwell are doing it.