The ghost returns…
Hi all young and old sketchup users, developers of the new sketchup 7 team,and any other modeler out there that do not really know the true potential power of this amazing tool. Today i want to share the power of sketchup itself, to encourage those who thinks sketchup is just a tool that can only build block models and nothing more. The model was rendered in vray but i want to focus more on the power on sketchup itself.
I was encourage by this person on spinquad who posted a water village model and thought wow, i want to build this, hee hee and so i did.
Note also that everything you see in this model is raw model, no textures,
no bumps, no displacement, just hardcore modeling. It is still an ongoing process but i really had to share with you guys my new baby
Information:
Time period: 4 days
File size currently: 17.9mb
Platform build on: proud to say, 100% sketchup (hand modelled)
Plug-ins mostly used: bezier round edge, knife,subdivide and smooth,sketchy FFD, extrude along path and bezier curve, joint push pull,vector push pull.
I will attach also the reference image at the end so you guys can compare at the end.
Last words: It was really amazing, to the developers, i hope you guys see this and realize there are some people out there that uses sketchup for more than just block modelling, please allow more poly models into your new release, and for those who have just started working on sketchup, hang in there, this is an amazing program ! Hi 5
Wow! Great modeling! Thanks for sharing these to us, Silver_shadow. By the way, can I ask how you did the cobble stone pavement and the intricate tile roofing of the house? I’d really appreciate it very much if we can have some kind of tutorial for the things I mentioned.
ok here is a preview how the cobbles was done…
see image… i traced a picture of cobbles and was left with this, extruded the tracing and made a component of each cobble. then rounded its edges with bezier round edge plugin. cleaned it up a bit and whoala. by the way..tool me 4 hours to build my cobble road lol
ive been using sketchup for just over 3 years now. If you guys wwant to learn a neat trick how to pave really quick…go to my main post and find out how to do this in minutes
Congratulations Silver_shadow! It’s an excellent job!
What graphic card do you use… or recomend?
Deal with so many polygons using my PC (Intel Core 2 duo 2.33Gh, 2Gb RAM, Ati Radeon X300) is impossible. I’m going to buy a new graphic card and thinking between a GeForce 8800GTX (the Free Agents’s one) and a Quadro 1700.
Hi, i’m trying to make some “organic modeling” but i dont have those plugins see what i’ve got, using only lines, faces and sandbox tools. I just dond figure out, why one tree in 3d studio max with 8mb in .skp it goes to 95MB!!! it’s very desapointing, i have on quad core with 4GB DDR2 and one geforce 8600GT 512MB and sketchup stays veeeery sloow with a scene that heavy 180MB but the same scene on studio max is not heavy.
its our vacation time.. the moment i open this site. wow its silvershadow. long time no see man. i heard from freeagent youre super busy with animation. nice to be back man… wow the model you have shared is just amazing. thanks for sharing it man.
Hi all.
Me and free agent work together and the firm bought us the exact same machines.
The thing is i build this model on a dual core 3.4ghz 2gb ram and 8600gt card, so i dont think it is too impossible to build this on a lower spec machine.
A lot of those tools you can get from the main sketchup forum, the ones i mostly used was
bezier round edge, used that to round a lot of my faces’s edges, especially the closest ones. I also used knife tool or more known as zorro, cutting up faces only where i need them and used move to force it to a direction and smooth it. Also can be found there. Sketchy ffd (follow the link above to see demo how i did the roofs)
That drape model looks relly good, just remember there is a lot of faces. My roof tiles are alone 5mb each side. SO the zorro tool is great when you model because you can only detail aereas you really need to detail.
Colours: grey 04 on all surfaces
I created my own visopt, will share it too.
(thanx for the comments guys)
someone once told me that he would never use skp cause its not as good as 3dmax…i think skp its not as powerfull as 3dmax (not yet), but i think in a few years maybe…as you said using it at its full potencial can make the diference, i think your work its admirable, it dosent have the textures, bumps, etc,…imagine when you apply them…wooow ill like to see that..congrats, by the way your model looks just like the ones that can be model with 3dmax keep bringing those renders brother
thanx teofas
I am currently testing a bit on the texture side for now, but once the wheel is ready to roll again…i will definately post the progress. ;D