When rendering to texture, VRay doesn´t seem to apply (burn in) correct gamma when saving the baked texture. Doesn´t matter if I use the system gamma (which is 2,2 for output) or manually set it to 2,2. Any hints?
When rendering to texture, VRay doesn´t seem to apply (burn in) correct gamma when saving the baked texture. Doesn´t matter if I use the system gamma (which is 2,2 for output) or manually set it to 2,2. Any hints?