My first post here ,
In the last couple of month I’ve worked on a couple of different projects trying to make more then just a rendering.
The idea was to create also a story behind the image.
The render is directly from the corona buffer no Photoshop.
-Yeah you are right the pot texture is a little bit stretched
-According to the albedo map there is no pure white and no black in the image so probably you need a better monitor.
-The image from the carpet is not low res but maybe the displacement map is not working that well.
-If you don’t like the leg of the TV cabinet send them an email, maybe they can change it .
-The photo in the back was made by famous photographer David Yarrow. ( https://davidyarrow.photography/) Check him out !
-I’ve checked the edge of the mirror it is just the bump.
-and for the last point I’m sorry but I can’t help you that.
The color sampled from the TV screen ranges between RGB 2 and 4. I am using a factory-calibrated Dell U2515H. But anyway, that was not my point. I only meant that it is a large dark shape visible by the edge of the image.
I am sorry if my post was offensive to you. I honestly didn’t intend that. I am just used to providing constructive feedback.
I made some small changes according to your comments. I remade the carpet with fur, this time but I kind off lost the details that I had before .I also saved the albedo map so you can see the burned area and the dark one, as you probably see there is a little bit in the carpet and the books next to the bed.
I don’t mind constructive critic but I do mind sharp teeth.
No hard feelings.
Cheers.
I agree with most what maru said and especially about person’s reflection in the mirror. It looks rather odd, almost like some ghost. Also check the door’s frame molding - it looks like there’s some issue with smoothing.
The most CG looking in the image are the door hinges. The metal and those screws that have zero gap to the holes they sit in.
Maybe apply some displacement to the plant pot? The structures in it look too flat.
The bear indeed is quite dominant in the composition… but I suppose it is part of your concept, so one does not immediately discover that lady in the mirror.
Hey. Thanks a lot for your opinion & sharing your experience. Always very interesting to hear such things.
I mostly use HDRs since they provide a more colorful and “natural” light. However, I must admit that lately I more and more look at those cleaner lighting with a basic blueish tint and controlled sun,
like in the render you posted.
Especially the blueish tint from the sky is useful for depicting “neutral” whites and greys.
However, I made the experience that some HDRs rendered faster than the same light setting with the Corona Sky&Sun.
Especially in the IR.
Just asking because some guy in that thread about the new sky model wrote something like it will first come for Max…
Thanks for responding to my “stupid” question.
Anything that is in the Corona Core first appears in Max - in the sense that it first appears in the daily builds for Max. Then once that version of the Core is incorporated into C4D (usually a daily build or two later), the functionality appears in C4D. So it appears in Max first, during development. But that means it will be in Corona 6 for both Max and C4D when the finals come out. As a last note, the Max version comes out first, usually by a week or two, so again in some limited send it is “in Max first” - but only in a very limited sense