I can´t find a solution for rendering a correct alpha channel with my glass material. I´ve set everything according to threads in this forum and tried several things but still VRay does not render correctly.
As you can see in the rendering, there are windows on the back side of the house. The front windows render correctly in matters of alpha channel, but everything behind is also transparent, meaning the window frames are not visible in the alpha channel.
neither of both. Attached a screenshot of the vray object properties and the material does not use a wrapper. I´ve tried this, but its also not the solution…
Please see material screenshot above. Its the vray material with refraction glossy 1.0 (as mentioned in other threads and vray help) and affect alpha checked…
very strange.. I made a new glass material, used the select by material from the the material editor to select your glass objects and applied the new material… it worked… BUT, then i tried opening your scene, selecting the glass objects and just re-applying your own glass material, and that worked too!
So basically, no idea what you did wrong, but try just re-applying the material to the objects!
Although your active material in the material in the material editor, “Glass_Fenster”, looks like it’s at the top level it’s actually the base material of a VrayMtlWrapper (they’re both named the same). You can tell this by eyedropping the material from the glass. In the wrapper the alpha is set to -1 which blacks out anything behind it. Just remove the wrapper (drag the base material map up to an empty slot) and reapply it.