glass pieces

Hi guys!,
The last two days I have been struggling to get a photo-studio setup for lighting/reflections for some glass pieces I modeled. I got motivated to model some glass pieces after browsing through a book by Menno Jonker, a great dutch glass artist ( http://www.mennojonker.com/ ).

But I am mostly involved in architecture renderings, so this took me some time to get it right. Since I never do small object renderings..

I’m looking forward to recieve some feedback!,

greetz,
Leon




They look great Leon. I really like the “soft box” light. The contrast I think is just right. Maybe some different color backdrops to experiment more.

Hi Leon,

I think the models looks amazing, but the reflections not as good can you explain how you light your scene?

I also notice your dream car moving around…hehe. Do you already play with it? :smile:

Gonçalo

hiya,

>>but the reflections not as good can you explain how you light your scene?<<

:sweat_smile: , 3 vraylights, no hdri, little bit of skylight. For more info I have to make a screencapture of the .max file, I’ll do that tomorrow.

>>I also notice your dream car moving around…hehe. Do you already play with it? <<

Nope still haven’t bought one.. I am a little bit frightened that it will become my financial downfall if I buy one.., :frowning:

greetz,
Leon

Wow that is cool. Love the soft quality of the colors.

And some more..
Making use of Blochi’s scene

gr,
Leon


I love this last one! :wink:

Congrats,

Gonçalo

overall looks great though the glass pieces look a bit sharper than
the surroundings.

>>though the glass pieces look a bit sharper than the surroundings.<<

Yep, although I rendered at the same rez (800x600) as the backgroud image. Maybe I should add film grain.. or render with direct comp..

gr,
Leon

IM CURIOUS HOW DO U GET THE REFLECTIONS TO APPEAR TO BE ON THE TABLE?

>>IM CURIOUS HOW DO U GET THE REFLECTIONS TO APPEAR TO BE ON THE TABLE?<<

First of all don’t put the reflection enviroment hdri map in the environment slot.
Use the hdri map for every single material you want reflections for, in this case all materials except the matte table top.

So the table top is a vray material (reflection RGB 0,0,25) and some glossy reflections, on top of that a vray material wrapper set for matte object. And if I remember correctly I mapped the table top .jpg from the hdri background, some PS work involved. You have to play with the settings a little bit..

good luck,
Leon

Curious about the first images, as I have a material of similar look.
Obviously the outer material is glass, what is the inner material?
More to the point how was the inner material made? It has some
interesting soft fall-off like qualities that give it both a metallic
and viscous/thick liquid feel.

Hi Dman,

The inner material is quite simple: vray material with a little bit reflection (rgb 0,0,50). But I think it has to do with the model the way the materials behave..

I modeled a spline front view, inner and outer line is one shape, lathe, then I put some modifiers on it (bend, taper, twist) then editable mesh and selected the inner faces of the later to become liquid or whatever. and detached in the end..

gr,
Leon

Thanks :slight_smile: , it is amazing the sheer number of effect you can get just from
using VRay. When I get closer to completion on the model I am working on
I will post so you can see the why I was asking.

Hiya, I had to remove the images because they were made at UBIKmh, and since I no longer work there.. When I have something new I’ll upload!

greetz,
Leon

Here’s the nicest one. As a reprise.

Marc

Hi Marc, :smile:

That’s a surprise.
thx for uploading!, I didn’t have the time to model/render some other glass pieces from Menno Jonker.. that will be a future project!

greetz,
Leon