Goldleaf material - tips?

Hi all

I often need to make a goldleaf for ceilings and just fake it with a texture or two. This time, I will be farely close to to it. Any tips for making a NICE one for a LARGE surface?

Hmm.. Procedural? Perhaps Voronoi noise bump and glossiness.

yes, this is the way I would go (BerconNoise is good for that)

It needs to look something like this:

http://www.burkedecor.com/products/bright-faux-gold-leaf-wallpaper-by-julian-scott-designs

Composite of several Noise ? or/and mix of several maps

Sometime, I have to go with mixing of mix of mix of mix (!) or Composite or VrayComptex, VrayBlend, etc
Anything that can give you several layers …
Not sure that this is the best method for this one, I will try with Composite with various Bercon Noise, this could be a good basis for the beginning

I would use 2 different gold leaf materials in a vrayblend with some kind of rough concrete/plaster map mask.

I thought you need it for a detail AND a wide surface!
I’m agree with Vizioen … Some good maps of some kind of rough concrete / plaster mixing with noise as mask could do that

I would go with procedural.. compositing noise maps.
I made a quick preview:

Good luck getting that to work on large surfaces without fiddling for hours to get rid of the generic look of noise maps. You’d might want to use a texture in combination to break up those “repeating” noise patterns.

It wont be same as using tex but here is a 20x20m plane with the same mat: Dropbox - Error - Simplify your life

The procedural approch could be the way to go if you have a wide surface… but nothing prevents you from using tex+procedural
I do that every single day

This proves a little bit my point :slight_smile: A little bit of trained eye can clearly see the noise ‘pattern’.

As i said.. a quick preview. Still there will be differences between proceduarals and tex. And yes.. a trained eye will notice the difference in a flat surface 20x20m :slight_smile: