Re: GPU based RT Vray - for Rhino too?
Hello everyone ;D! Well first of all, I would like to say that I’m very pleased to see all of the excitement out there about the new release coming up. I know there have been lots of questions and concerns about the new release, we have been trying to answer as many as we can, as quickly as we can. Our goal right now, is to rewrite our existing products so they are cross platform compatible, and more flexible. The rewrite is going quite well, and is near completion (not bad when you consider it took us 5 years or so to get to the old product to the point where it was, and it’s taken us less than a year to rewrite it in a different programming language for two operating systems).
When we are finished our new version, you should notice a couple changes here and there, but the overall look and feel should still be about the same. The real difference between our old version, and this new version, is our ability to rapidly add new features, ui, customizations, little tweaks, etc. For instance, yesterday it took me about 10 minutes to completely write the rectangle light’s UI. Compare that to a few days with our old version.
We have been trying to keep a developer blog, which is a one way form of communication from the developers, to you guys. It’s a one way form of communication, because every minute we spend talking to you guys, is a minute we could be spending developing our product. We don’t have a PR guy or some silly marketing guy writing that stuff up. If you see anything on that developer blog, it’s either from Joe, or Justin, or myself (our 3 developers). So if you want to know what the latest development progress is, our developer blog is the place to go:
http://asgvisdev.blogspot.com/
Now, back to the main topic of this thread, V-Ray Realtime. Are we planning on adding it to V-Ray for Rhino? What about V-Ray for SketchUp? The answer for now, is no. We won’t be adding this to our upcoming release. We don’t have access to everything we need to implement realtime in our next product yet. In addition, you guys have been waiting long enough for a new release, and we want to release something as soon as possible. The good news is that once we do get the go ahead by Chaos Group, and we have access to all of the code that we need, we will be able to add realtime capabilities to our product, and shouldn’t take too awful long either. It mostly depends on how much interaction with the host application is needed on the back end. If most of the heavy lifting only needs to be done on our side… the workload gets cut down dramatically.
Well, I’m going to get back to work. Today I’m going to try to add the rest of our material types, so far we only have the layered brdf material in place. We appreciate everyone’s patience, we know that waiting for new functionallity can be unbearable. We are doing our best to try and expedite the process as much as possible so we can get a release out the door to you guys.