GTX 1080 and vray RT

aha, i then wonder what those larger 50-60 Gb scenes would use interms of vram, maybe something for the quadro m6000 but i had a scene last week rendering that was using almost 28 Gb of normal ram while using only 3.7Gb of vram so i guess it all depends on the scene, its hard with gpu to determine how much a scene will use until you actually run it

Keep in mind that when rendering on the GPU in the nightlies you need (far) less CPU memory compared to the stable (in most cases).

Best,
Blago.

Haven’t tried the latest nightlies but those scene, when I try to render on GPU just crash max.
I’ll try with the latest nightly some day to see, but I doubt it would work :slight_smile:
We are still heavily relying on plugins that are bot supported by RT anyways :wink:

My concern is 8MB just won’t cut it. I am sure my exterior scenes, which uses around 70MB, will not be realistically viable for at least 5 more years. Interiors, I don’t know, I don’t do a lot of interiors. 8MB still sounds way to small to be a realistic solution for final renders. Small scenes or light testing, okay, but my 6MB card is fine for that. When 24MB’s arrive, at a decent price, maybe.

It does not have to be a recent nightly (few months old is fine).
If you have crashing scenes please send them over, so we can fix them.

Best,
Blago.

well i notice your scenes are really heavy, especially your last renders of the mansion, you are using some plants that are each over 1 million poly and textures are too large, a tonne of room for optimisation,especially those from vmmp which kills vram, all of these things i started to notice when doing gpu rendering, your plants especially, i have done some masssive scenes with over 100 million polys not using more than 25 Mb of ram

I am so over spending more time optimizing than creating. I’m rendering my exteriors in less than an hour, at 4K, so I am good. Yes, I can spend an extra day optimizing to render in 1/2 the time, but that doesn’t make much sense.

I did order the GTX 1080, so we’ll see how it goes. The 980TI will power my 4K monitor and I’ll use the GTX 1080 for V-Ray RT. I’ll work on optimizing my interiors and see if I can get an interior out faster on my GPU faster than my CPU’s.

gpus will maybe take the same time or idk but for exteriors is where it excels, in minutes you can get some really clean renders

am trying to come up with a process for it all, like for example batch processing in photoshop of all scene textures at once, and making lower poly trees, something that we lack now in this rendering business, everyone is making some crazy high poly plants for example, idk why but those expecially kill render time

Yes, MAX should optimize materials. Just like when you display them in the viewport, the same logic should happen in the renderer. You would think that it already would.

It does in RT GPU now as it creates mid maps that will calculate the maps size needs related to your output size.

Bobby, what type of outside renders are you doing that they take so much ram?
Our renders that take 50-60 Gb of Ram (I think) are way more heavier than your late renders I saw on the forum.
Are you using Forest pack and Railclone? Are you still using autograss?

My biggest contributor to scene gloat is my Evermotion tree scans.

guysss
no one have the f…$#$## gtx 1080 and can share a benchmark with basic interior??

hahaha, i have a zotac 1080, there is no bench mark scene buddy

ok and did you try him on production mode with cude for render?
did you create production render with him ever?

i tried it but only for RT and checking materials and lighting (its stil not how i want it to be) but generally the 1080 is a fast card second only to the titan x

That is interesting, I had a look at Fstorm’s gallery and almost all are interiors?

alot of interiors yes but i have done a tonne of exteriors with it also, you can check it there also

So it works with forest pack or do you have to convert proxies to instances? How heavy are your scenes?